Friday, January 24, 2020

health and fitness Essay -- essays research papers

  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   Health and Fitness   Ã‚  Ã‚  Ã‚  Ã‚  When I think about people who are into health and fitness and people who are not, I notice the two groups differ greatly. These two groups have two totally different lifestyles.   Ã‚  Ã‚  Ã‚  Ã‚  People who are into health and fitness wake up to a bright sunny morning, every morning, and debate with themselves if they should go on a short or a long morning run. On the last half of their morning run these people one already thinking what healthy tasty breakfast they can satisfy the hunger built up on the fun. After they decide what to eat they plan there day with the most things they can pack in their schedule. To these people everyday is a good day.   Ã‚  Ã‚  Ã‚  Ã‚  There are also those types of people who could care less about fitness and health. These people wake up in the morning slamming their alarm clocks so hard its like dropping an anvil on a marble. And when they open their eyes no matter how nice the morning weather is, these people always see it as being real dark and gloomy, like the middle of the winter in the coldest of weather. Breakfast is a maybe to them, a maybe ill eat breakfast today or, a maybe ill have time for breakfast today knowing they are already late to begin with. The best invention for these people is an alarm clock with a snooze button.   Ã‚  Ã‚  Ã‚  Ã‚  Eating is a wh...

Thursday, January 16, 2020

Pleasant ville essay Essay

A new idea can throw off a whole community. Don’t believe me? Watch Pleasantville, a movie on how a pair of twins, brother and sister, completely change a city. They are transported from the modern world, to a quaint town in a T.V. show called Pleasantville. As quick as the pair of twins spread their ideas they try even harder to stop them, not wanting to change how the whole community functions. But it proved to be impossible and soon everything was changing, for the better and for the worse. Sociologists can view this movie in three different perspectives: the functionalist, conflict, and interactionist perspective. The Conflict Perspective is shown throughout the movie. This perspective focuses on those forces in society that promote change and competition. In this movie, an example would be the colored vs. the black and white folks. Violence aroused between the colored vs. the black and white’s. Soon the black and white folks began to vandalize the colored people’s shops, homes, and even went as far as to racism laws; they viewed the colored people as different individuals because they were accepting change. The colored vs. the black and white’s is viewed as a conflict perspective because of the change that is accruing from the black and white’s racism toward the colored people; like only gray and white paint, the Lovers Lane and the library being closed up, colored and the black and white’s sit separated at court, and no umbrellas on sale. Another example would be the moms’ inner conflict within her; she accepts the change but is too afraid to show it. She is in love with Mr. Johnson but she has to choose to either stay true to her husband or too follow her heart. This is an example of conflict perspective because the wife is beginning to change because of the conflict within her; like not going to sleep at the same time as her husband, not wanting to be a house wife anymore, not having food ready for her husband when he gets home, and last but not least becoming colored. The functionalist perspective is employed by those who view society as a set of interrelated parts that work together to create a stable social system. Since not everything in society is positive, a dysfunction is the negative consequence an element has for the stability of the social system. This is shown in the movie when the  roles of daughter and mother have changed. Instead of the mom giving her daughter â€Å"the talk† it’s the other way around. This is an example of functional perspective because the mother is no longer doing her job. Another example would be the firemen. They are not exactly doing their job either; instead of stopping fires they rescue cats from trees because fire does not really exist in Pleasantville. They don’t really start doing their job until the twins show up and the first fire occurs and even then bud has to show them how to do their job and stop the fire! The last type is interactionist perspective, which is how individuals interact with each other’s in society. Sociologists would focus on how soon after Mary Sue’s relations with her brother improved, and soon after she would ask him for advice and confide in him. The fact that they were stranded in a 1950’s T.V. show makes them stick together. Another example is how the kids were acting more provocative and became sexually active. This was a huge change from their previous, obedient character. Also after a few days, Mary Sue’s friends were speaking in the same ’90s dialect. This is shown when her friend remarks â€Å"Cool!† Mary Sue changed the way they communicated with her ideas. All these examples fall under interactionist perspective because the characters began to change the way they talk and how they interact with one another. The key theme in this movie is change. It shows that change can be both positive and negative, with the Functionalist, conflict, and interactionist perspectives. As the plot progresses, Pleasantville changes increasingly and colors begin to appear, symbolizing the spread of new ideas. Without change, a society truly cannot function.

Wednesday, January 8, 2020

Video Games - 1979 Words

Introduction: Video games are a prime source of entertainment for teens in today’s world. These games are progressing every year, and as technology gets better so do the games, with more realistic sound effects, graphics and story lines. This trend is bringing the industry to produce more games than before. These games are becoming more realistic and violent. In recent years the production of video games centered around violence has increased with the release of games like Call of Duty: Modern Warfare, Halo, Gears of War and Grand Theft Auto, to name a few. Kids, teens and adults spend hours glued to the screen playing these games, meaning hours of non-stop gun shooting and knife swiping. Recently parents and psychologists have been†¦show more content†¦The method used in this experiment was primarily observation and survey based, which is weak evidence. The data does not support the claim and does not take into account outside factors such as susceptibility to aggr ession and one’s perception of aggressive behavior. These subjective variables cause error in the results and bring data, which is insufficient. These findings also measured short-term effects. Christopher Ferguson and colleagues from Texas AM International University and University of Wisconsin also studied the relationship between exposures to violent video games and aggression. This study was done primarily through observing behavior of subjects. In their first study participants were either randomized or allowed to choose to play a violent or nonviolent game. Although males were more aggressive than females, neither randomized exposure to violent-video-game conditions nor previous real-life exposure to violent video games caused any differences in aggression (Ferguson). Study 2 looked at correlations between trait aggression, violent criminal acts, and exposure to both violent games and family violence. Results indicated that trait aggression, family violence, and being male were predictive of violent crime, but exposure to violent games was not (Ferguson). From the data collected it could be seen that family violence and innate aggression wereShow MoreRelatedVideo Game : Video Games1658 Words   |  7 PagesVideo games first entered into the world around the 1970s, while the violence started occurring in the games about 20 years later (Anderson and Bushman 354). Some of the first violent video games included â€Å"Mortal Kombat, Street Fighter, and Wolfenstein 3D† which had amazing effects that were top notch at the time (Anderson and Bushman 354). Wolfenstein 3D was the first big video game that gave gamers the opportunity to shoot in the first person point of view (Anderson, Buckley, and Gentile 5). OverRead MoreVideo Game : Video Games1584 Words   |  7 Pagesviolent video games that are commonly played by boys and girls, young and old alike in today’s society. Many experts fear that this violence in video games increases violence in people in real life, causing people to act out as if they were in the video game, increasing aggressive behavior so much that it could actually escalate to shooting, stabbing, and killing people. There have already been many cases of these extreme examples of violence in the news that share a connection with video games. EricRead MoreVideo Games : Video Game1933 Words   |  8 PagesEnglish 132 9 March 2015 Video Games A video game is an electronic game that involves human interaction to generate visual feedback on a video device. The word video in video game means any type of display device that can produce two- or three-dimensional images. 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